PrEV
Thoughts from a NeXTStep Guy on Cocoa Development

Open GL ES 2.0 Resources

Jun 10, 2009 by Bill Dudney

With the announcement of the iPhone 3Gs came the availability (well at least when the hardware ships) of a programmable Open GL pipeline. Basically that means that just about everything changes for the new device. Not only is the new pipeline going to make for much faster apps, but its going to open up the door to tons of very cool stuff. For example Core Image (the tech behind the cool ripple transition in Dashboard) requires a programmable pipeline. No word on Core Image coming to an iPhone SDK near you but you don't have to be a clairvoyant prognosticator to see that coming.

Since everything out side the keynote is under the NDA (but only lasts till June 17) I can't really talk about the amazingly cool demos they have been showing on the new hardware. However here are some decent resources on Open GL ES 2.0 to start to get your mind wrapped around the new stuff.

Khronos spec page.

PowerVR's site.

GLSL spec (PDF).

I read Open GL ES 2.0 but I can't recommend it as a starting point. If you don't know Open GL already its a bit rough as a starting point. If you already know Open GL ES 1.1 then its a decent book.

If you are brand new to the whole thing you can read Jeff LaMarche's excellent series on OpenGL ES 1.1.

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