PrEV
Thoughts from a NeXTStep Guy on Cocoa Development

Riddle Racer Lite

Jul 16, 2008 by Bill Dudney

Not knowing how to market an iPhone game we are trying having a lite version (iTunes link) of our Riddle Racer game (iTunes) with only 4 puzzles (instead of 40).

It's already had a lot more activity than the paid version so here's hoping it will generate sales. I'll post back here with results.



Comments:

Bill,
I was not sure where to post but I wanted to day thanks for working on the new upcoming iPhone book!
I also wanted to know being a PHP, Actionscript guy if it is easy to ramp up on Cocoa?
Titus

Posted by Titus on July 17, 2008 at 08:41 AM MDT #

Hi Titus,

You are very welcome, its tons of work but tons of fun to write a book.

I would have to agree that Cocoa has a shallow smooth learning curve, its the unlearning that is difficult.

http://www.daytimesoftware.com/blog/2008/07/unlearning-cocoa

And the most important thing as Angus MacLane says is stick with it, those that succeed are those that are able to persevere.

http://www.denofgeek.com/movies/86635/angus_maclane_of_pixar_the_den_of_geek_interview.html

Best of luck to you!

Posted by Bill Dudney on July 17, 2008 at 08:55 AM MDT #

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